
While there are several tournament-type modes in Wrestling Spirit, the drawing card of the game is in its Career Mode. It is there that you have the option of either starting your own wrestler from scratch, or taking on an existing wrestler and guiding their career. Promotional inner workings (card lineups, title matches, hirings and firings, etc.) was largely built off the core of Ryland's Total Extreme Wrestling 2004.
Frankly, it never really worked for me. Besides the actual 'fight engine', for lack of a better phrase, the single most important aspect to a wrestling game needs to be a logical method of match-making.
Mr. Ryland's booking engine works... for Total Extreme Wrestling. After all, the player is doing the booking of their own promotion in that series. What the AI-controlled promotions do is always on the peripheral - and even when studied, makes enough sense.
In Wrestling Spirit, the AI controls all promotions; your character takes the bookings assigned to them. Sometimes those bookings make sense. Sometimes not so much.